Position the Legend of Zelda games, from worst to best: can Breath of the Wild beat this great deal?
- By: nisrum
- November 5, 2020
With all this Wild arriving this March about the sexy new Nintendo Switch and the sadly soon-to-be-defunct Wii U, it is a great time to return in the iconic Legend of Zelda series and see exactly what it has to compete together.
The Digital Spy gaming team debated long and hard before ultimately choosing a definitive ranking. However, what came out on top?
Spirit Movements (2009)
We do not think Spirit Tracks is a bad entrance because – in reality, it admittedly enhances on Phantom Hourglass in certain facets. However, the train travel in the overworld is extremely tedious and a enormous step back from sailing the open seas, particularly when the game invites little exploration in general.
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The connections with Oracle of Ages are neat, including a particular ending. It is most definitely the optimal means to get into the Oracle games. The capability to change seasons is nifty, but as a standalone name, Seasons suffers from its heavy emphasis on combat and a largely forgettable story.by link legend of zelda phantom hourglass ds rom website
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Ages is the more challenging puzzle counterpart of the Oracle games. Much like Seasons, played by itself that the encounter is a tad unbalanced, however the involved puzzles are rewarding to crack and the time travel is utilized in pretty motivated ways. The greater of the 2 Oracles, we think.
Charge to the game, it tried to take complete benefit of their Wii’s movement controllers. They weren’t completely dependable, however, and past this, Skyward Sword was not exactly the most motivated Zelda. On the other hand, the end is among the strongest, with consequences impacting the entire timeline.
Playing solo is passable if unspectacular. Where Four Swords Adventures shines is at the four-player multiplayer actions, assuring much hilarity and amusement. It is just a shame that it had been such a hassle to set up with four Game Boy Advance systems and four link cables required to truly get the most out of the title.
The black horse of the series and often underrated and unfairly criticised, The Adventure of Link ought to be admired for trying something radically distinct, turning Zelda into a side-scrolling and role-playing-heavy experience. The result was a brutally hard but engaging entrance in the collection.
A more adult Zelda, plus one which lets you go awry and also be a wolf. The GameCube version plays tight and the game has its own share of fantastic dungeons, but it’s held back slightly by its relative absence of creativity (compared to most of the other entrances ) along with the feeling that the huge world out there’s fairly barren.
Phantom Hourglass (2007)
While Skyward Sword relied on motion controls with mixed results, Phantom Hourglass nailed the stylus controllers and forced them come across as very novel and not gimmicky. Puzzles also utilised the touch screen in exceptionally clever ways. 1 major blot contrary to the DS game, though, is the notorious Temple of the Ocean King.
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Sure, it’s a little on the easy side. However, The Minish Cap is nice and near-perfectly paced, using well-executed unique features (shrinking, kinstone fusion) and in Ezlo among the greatest sidekicks Link has needed. Underrated perhaps, Capcom did a nice job for this Game Boy Advance entry.
The one that started the franchise. With simple controls, no true map and a remarkable absence of hand-holding, The Legend of Zelda on the NES threw players to an open world and expected them to catch on with it. Particular in the time of its release, but it unfortunately hasn’t dated well.
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How can you trace Ocarina of Time? Rather than playing it safe, Nintendo made among the very unique entries in the collection. A darker and more twisted title, Majora’s Mask attracted a constant sense of urgency to the adventure, with only 3 days before the moon crashed and before Link had to begin from the beginning again.
A Link Between Worlds (2013)
The strongest Zelda within a short time, A Link Between Worlds shook the formula by letting Link rent items. A seemingly little feature but with enormous effect, the 3DS match gave the player freedom to truly learn more about the overworld and handle dungeons in (almost) so order they fancied. Refreshing, and just what the series needed.
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The ambitious Link’s Awakening has been a true achievement, given the constraints Nintendo needed to work with. It exemplified what could be achieved on a handheld, delivering an epic and memorable adventure which wouldn’t have felt out of place on a home platform.
A Link to the Past (1992)
An immediate classic. The immersive Black Globe consisted the overworld map and paved the way for some terrific secrets and puzzles; the dungeons were satisfyingly demanding and hard; the controllers and items were close to being faultless; and that soundtrack was seriously bloody good.
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„Hey! Listen!“ Considered as one of the best matches of all time, the very first 3D Zelda rarely ceased to amaze – from the vast Hyrule Field to the intricately-designed and great dungeons. The transition to three dimensions was made seamless from the targeting process, the very first of its kind in gaming which felt just right.
Make no mistakethe fight for top place was extraordinarily close. Ocarina of Time was revolutionary for its time – that is undeniable – but we think The Wind Waker is the best Zelda ever made.
Wind Waker went outside Ocarina in its scope, bringing a huge world that has been begging to be investigated. Haul paintings in the bottom of the sea, see new sights, discover uncharted islands – that the seas felt alive. Along with the game looked absolutely stunning with its cel-shaded images; the HD version on Wii U is much more magnificent.
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The visual style did not just look great, though. It gave everything in Wind Waker more character and emotion, from the lively cities to the green-clad Link himself. A refined battle system (the addition of parrying, for example) was complemented by a generous assortment of enemies, encouraging both strategic thinking and clever defence. Zelda hasn’t felt better in conflict.
What about Wind Waker combines to deliver a breathtaking experience from the start to the end credits. It’s the reason why it’s our number one.